### RoboCHAMP™ (Level – 1)

School students, in the age group of 6 yrs. to 10 yrs are taught simple machines and powered machines.

Basic concepts of Mechanical Engineering and Electrical Engineering are explained to them using fun elements and day to day examples.

Here, Students learn various STEM concepts and understand the “How’s”, “Why’s” and “What’s” of Engineering and Mathematics.

Students would make various designs as per the scientifically developed simple machine’s and enjoy their first ever experience on robots.

###### Speedster

A simple 3 wheeled robotic model which will be powered by batteries and moving with DC Motors.

###### F1 Car

A robotic racing car which is designed as a creative F1 Car which runs on batteries and DC Motors.

###### Crane

A simple yet complicated design of a crane to lift an objects.

###### Helicopter Robot

A complex designed robot with the shape of and helicopter fitted with 3 motors for to and fro movement and the fan movement.

##### More such machines are designed and created by students which help them understand the basic concepts of engineering and mathematics.

After completing the course, these students are given a chance to participate in internal competition and enjoy the robots that they made.

#### What do Student’s Learn?

• Build Simple & Powered Machines
• Overcome Problems
• Implement Project Based Ideas
• Learn Various Mechanical Concepts Like C Channels, L Channels, Connecting Plates, Motor Brackets, Pulleys, Gears, Shaft, etc.
• Learn Various Scientific Concepts Like Torque, Force, Push, Pull, Friction, Pressure, etc.
• Learn Various Electronic & Electrical Concepts Like Electricity, Current, Batteries, Power Supply, Connecting Wires, Connectors, etc.

### Advance RoboCHAMP™ (Level – 2)

After completing Level 1, students become eligible for Level 2 for learning Advance RoboCHAMP™.

In this level, students learn to develop more complex machines. More complexity in machines challenges the imagination and creative thinking of the students.

Besides, complex machines, students are introduced to electronics circuits and electronic components. Using breadboard, they learn to make electronic projects which have residential and industrial applications and which they encounter daily in their life.

##### Below are some examples of the electronic projects which the students will create:
• Electronic Rain Alarm
• Automatic Street Light
• Automatic Traffic Controller
• Electronic Water Level Indicator
• Electronic Eye
• Electronic Power Supply
• Electronic Mobile Charger
• Electronic Letter Box
###### Robotic Arm

Complex machine with moving robotic arm and gripper with gears and motors.

###### Automatic Wheel Chair

Make an automatic wheel chair for grand parents for their smooth movement in the house.

#### What do Student’s Learn?

• Implement Project Based Ideas
• Basic Electronic Components
• Mechanical Concepts
• Electronic Concepts
• Electrical Concepts
• Power Generation Techniques
• Engineering & Technology

### Graphical Programming (Level – 3)

Prerequisite for Level – 3 is completion of Level – 2 and Level – 1.

In this level students are introduced to programming environment in a very creative manner. Here they understand the power of Information Technology and how to use it effectively for various applications.

While, teaching programming to adults might be a boring concept, teaching younger ones is fun. They create various games and animation using the creative graphical programming platform of “Scratch” which developed by Massachusetts Institute of Technology (MIT), USA.

#### What do Student’s Learn?

As student plays with Scratch and starts creating simple programs, they’ll develop a range of coding and problem-solving skills that will help them when they later move onto real-world programming. These include:

• Manipulating variables — chunks of computer memory — to store and retrieve data.
• Using operators to manipulate data. These include arithmetic operators (plus, minus, multiply, divide), as well as comparison operators and so on.
• Understanding control flow: the way that computers move through each step in a program.
• Altering control flow with conditional statements and loops.
• Event handling: writing code that responds to events, such as key presses and mouse clicks.
• Detecting and responding to real-world input, including the mouse position, the loudness of the sounds.
• Simple multimedia programming, including drawing, animation and sound.

### Computer Coding (Level – 4)

As technology dominates our lives, learning basic computer programming isn't just a smart idea, it's an essential skill for grown-ups and children alike. Learning how to build simple websites and games helps kids refine their design, logic and problem-solving abilities. It also allows them to express ideas and creativity in unique ways.

Our training programs are carefully and scientifically designed to bring out the innovation and creativity through out-of-the-box approach while giving the child an opportunity to explore computer programming and Technology. Whether or not your child grows up to be the next Zuckerberg, programming is a highly useful skill for him or her to learn. It teaches vital problem-solving, creativity, and communication skills. Plus, it can be downright fun for you both.

#### What do Student’s Learn?

• Able to have fundamental knowledge on basics of computers hardware and number systems.
• Able to understand the basic terminology used in computer programming.
• Learn to use browser and search hyperlink capabilities.
• Describe uses of the internet and design a simplistic web page using HTML coding.
• Understanding the concepts of Python.
• Learn vital problem-solving, creativity and communication skills.

### Electronic D-I-Y Kits

This is the beginner level for the students above 12 yrs. to understand the various electronic components, their properties and usage. It helps them to make various projects and use them at home or in school exhibitions.

Our Electronic D-I-Y Projects prepares students to understand the complete details of electronic components and their application. It also inculcates creative and innovative thinking among the students and prepares them for using technology for the benefit of society

If students are given these valuable inputs at early age, it helps them understand how to use this knowledge for creating useful products for home and society. Innovative and creative thinking coupled with analytical and logical reasoning helps the development and growth of brain for the child at the young age.

#### Below listed are some of the Electronic Do-It-Yourself Projects:

• Electronic Rain Alarm
• Automatic Street Light
• Automatic Traffic Controller
• Electronic Water Level Indicator
• Electronic Eye
• Electronic Power Supply
• Electronic Mobile Charger
• Electronic Letter Box