Visual Programming

Blog Image

This robotics introduction teaches the basics of the robot world, offering robot information covering all of the technology associated with the design, fabrication, theory, and application of robots. For the most part, robots are just like us - sometimes they even have a body complete with muscles, a power source, sensors and a brain. The word robotics was derived from the word robot, which was introduced to the public by Czech writer Karel Čapek in his play R.U.R. (Rossum’s Universal Robots), which was published in 1920. The word robot comes from the Slavic word robota, which means labour. The play begins in a factory that makes artificial people called robots, creatures who can be mistaken for humans.

Scratch Programming

Scratch is a free visual programming language. Scratch is used by students, scholars, teachers, and parents to easily create animations, games, etc. and provide a stepping stone to the more advanced world of computer programming. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively — essential skills for life in the 21st century.

Scratch Training Programs

Our training programs are carefully and scientifically designed to bring out the innovation and creativity through out-of-the-box approach while giving the child an opportunity to explore Computer Technology. These programs help students to understand computer coding and mathematics concepts in a fun learning manner. Once the student understand the applications of the academic concepts, learning interest increases which further results in higher marks or grades in school academics.

What can students learn from Scratch

    As a student plays with Scratch and starts creating simple programs, they’ll develop a range of coding and problem-solving skills that will help them when they later move onto real-world programming. These include:

  • Manipulating variables — chunks of computer memory — to store and retrieve data.
  • Using operators to manipulate data. These include arithmetic operators (plus, minus, multiply, divide), as well as comparison operators and so on.
  • Understanding control flow: the way that computers move through each step in a program.
  • Altering control flow with conditional statements and loops.
  • Event handling: writing code that responds to events, such as key presses and mouse clicks.
  • Detecting and responding to real-world input, including the mouse position, the loudness of the sounds.
  • Simple multimedia programming, including drawing, animation and sound.

Why Scratch training from IndiaFIRST ROBOTICS?

  • Lot of projects/games will be designed in this training.
  • Each day of our training is well planned to provide you with Theoretical as well as Practical knowledge of the module.
  • Each day will come up with New Practical’s & Projects which makes the training interesting and exciting.
  • Time to time Assignments will be provided to the students, which will help them in doing practice at home.
  • Revision Time & Query Sessions are provided to the students which help them in clearing previous doubts.
  • Exam will be conducted at the end of basic as well as Advance module to test the knowledge level of the students.
  • Time for Project Work will be provided to the students, in which students will develop a project of their own choice. This will encourage Innovative Ideas among students.

Who Could Attend this Training?

  • Students from 6 years to 10 years can join this training.
  • Anyone who has interest in this field and has pre-requisite knowledge.

Robochamp (24 Hours)

The .table-bordered class adds borders to a table:

Session 1 2 hr Theory
1. Introduction to Robotics
  • What is Coding?
  • What is Scratch?
2. Basic Ingredients of a Scratch
3. Applications of Scratch
  • Overview of Scratch Interface i.e. Block Menus
Session 2
2 hr
  • Cat and Mouse Game
  • Dancing Sprites
Session 3
2 hr
1.Build a Band
  • How to use the sound menu to assemble a band of sprites.
2.Boo!! Game
  • How to make a sprite look ghostly, appear and disappear, and sneak up on the unwary.
Session 4
2 hr
  • How to turn your sprite into a pen and draw different shapes.
2.Painting Sprites
  • Create your own sprite using painting tools
Session 5
2 hr
1.Short Animated Story: Once upon a time
  • How to make animated stories with backdrops, dialogue and surprise twists.
2.Guess the Number
Session 6
2 hr
Bat and Ball
Pattern Maker
  • How to make clones
Session 7
2 hr
Virtual Pet
  • Create your own virtual pet and keep it entertained
Racing Car
Session 8
2 hr
  • Space Adventure
  • Jump
Session 9
2 hr
  • Balloon Pop
  • Fashion Game
  • Catch Game
Session 10
2 hr
  • Star Hunter
  • Circle Wars
Session 11
2 hr
  • Jumpy Monkey
Session 12
2 hr
  • Cheese Chase
  • Competition
  • Student Portfolio
Session 13
2 hr
  • Pong Game
Session 14
2 hr
  • Glacier Race
Session 15
2 hr
  • Test